﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FlyTrigger : MonoBehaviour {

	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
		
	}

	void OnTriggerEnter2D(Collider2D collider){
		if (collider.transform.parent != null && collider.transform.parent.name == "Player") {
			AudioManager.instance.PlayAudioEffect ("reward");
			collider.transform.parent.GetComponent<PlayerCtrl> ().inFly = true;
			collider.transform.parent.GetComponent<PlayerCtrl> ().jumpSec = false;
			Destroy (gameObject);
		}
	}
}
